Resonator dossier

Cantarella

Havoc Rectifier reference page with parsed skill text, resonance chain details, base stats, and links to compatible weapons.

Support and HealerConcerto EfficiencyBasic Attack DMGCoordinated Attack

Element

Havoc

Weapon

Rectifier

HP

928

ATK

32

DEF

90

Bonus

Crit Rate

ATK

Leaderboard insight

Among the top 12 ranked Cantarella builds on WuWaBuilds, 83% run Whispers of Sirens, most paired with the Midnight Veil echo set. Top-ranked players post a median Crit Value of 217.

Parsed data

Skills and resonance chains

Lv 10

Illusion Collapse

Lv 10/10

Basic Attack Perform up to 3 consecutive attacks, dealing Havoc DMG. Heavy Attack Consume STA to attack the target, dealing Havoc DMG. Heavy Attack - Delusive Dive When Cantarella has Trance, Heavy Attack becomes Delusive Dive, dealing Havoc DMG to the target, and then Cantarella enters Mirage. While in Mirage, casting Delusive Dive does not activate Mirage again. Can be cast in water. Mid-air Attack Consume STA to perform Plunging Attack, dealing Havoc DMG. Dodge Counter Press Normal Attack right after a successful Dodge to attack the target, dealing Havoc DMG.

Stage 1 DMG

79.53%

Stage 2 DMG

36.44%*4

Stage 3 DMG

72.57%*2

Heavy Attack DMG

57.18%*2

Delusive Dive DMG

53.05%*2

Mid-air Attack DMG

41.99%+62.99%

Dodge Counter DMG

53.01%*4

Heavy Attack STA Cost

20

Mid-air Attack STA Cost

30

Dance with Shadows

Lv 10/10

Graceful Step Attack the target, dealing Havoc DMG. Flickering Reverie When in Mirage, Resonance Skill becomes Flickering Reverie, which is considered an Echo Skill when being cast. Attack the target, dealing Havoc DMG, and send them into Hazy Dream. Can be cast in mid-air. Hazy Dream Reduce the target's movement speed for 6.5s. When the target takes damage, Jolt is triggered once, removing Hazy Dream to deal Havoc DMG, considered Basic Attack DMG. Attacks by other Resonators in the team will not Jolt a target influenced by Hazy Dream and will remove the Hazy Dream. Coordinated Attacks and damage from Utilities will not Jolt a target.

Graceful Step DMG

73.6%*2

Flickering Reverie DMG

196.23%

Jolt DMG

198.81%

Graceful Step Cooldown

6

Flickering Reverie Cooldown

12

Graceful Step Concerto Regen

10

Flickering Reverie Concerto Regen

10

Beneath the Sea

Lv 10/10

Flowing Suffocation Attack the target, dealing Havoc DMG (considered Basic Attack DMG). Grant Diffusion to all Resonators in the team. Casting this skill is also considered as casting Echo Skill. Can be cast in mid-air close to the ground. Diffusion When the Resonator on the field deals damage to a target, summon Dreamweavers to perform Coordinated Attack, dealing Havoc DMG (considered as Basic Attack DMG). - Within 3s after the Resonator deals damage, summon 1 Dreamweavers per second. This effect can be triggered once per second. Damage dealt by Dreamweavers cannot trigger this effect. - Up to 1 Dreamweavers can be summoned each second, max 21 Dreamweavers in total. - This effect lasts for 30s or until reaching the maximum number of Dreamweavers.

Flowing Suffocation DMG

376%

Diffusion DMG

14.54%*21

Flowing Suffocation Cooldown

25

Resonance Cost

125

Flowing Suffocation Concerto Regen

20

Cruise

Lv 10/10

Ripple Attack the target, dealing Havoc DMG. Press Normal Attack shortly after casting this skill to start the Basic Attack combo from Basic Attack Stage 3. Tidal Surge When in Mirage, Intro Skill becomes Tidal Surge, which triggers 3 coordinated attacks on hit, dealing Havoc DMG. Casting Tidal Surge resets the combo of Basic Attack Phantom Sting.

Ripple DMG

42.25%*4

Tidal Surge DMG

16.9%*3+118.3%

Ripple Concerto Regen

10

Tidal Surge Concerto Regen

10

Gentle Tentacles

Lv 10/1

Amplify the incoming Resonator's Havoc DMG by 20% and Resonance Skill DMG by 25% for 14s. Switching Resonators ends this effect.

Lv 10/1

Between Illusion and Reality

Lv 10/10

Mirage - Basic Attack becomes Basic Attack Phantom Sting. Perform up to 3 consecutive attacks, dealing Havoc DMG. Can be cast in mid-air. When cast mid-air, Basic Attack Phantom Sting consumes STA, and the combo does not reset when Cantarella is airborne. - Hitting the target with Basic Attack Phantom Sting consumes 1 point of Trance to obtain 1 point of Shiver and heal all nearby Resonators in the team. - The third stage of Basic Attack Phantom Sting triggers 3 Coordinated Attacks, dealing Havoc DMG. - Mid-air Attack becomes Abysmal Vortex. Press Jump to perform a Plunging Attack at the cost of STA, dealing Havoc DMG. - Dodge Counter becomes Dodge Counter Shadowy Sweep. Attack the target, dealing Havoc DMG. Press Normal Attack right after casting the skill to cast Basic Attack Phantom Sting Stage 2. - When Mid-air Attack Abysmal Vortex or Dodge Counter Shadowy Sweep hits a target, consume 1 point of Trance to obtain 1 point of Shiver and heal all nearby Resonators in the team. - Mirage lasts for 8s. - Mirage ends when Trance is depleted. Forte Circuit - Perception Drain If Cantarella has 3 points of Shiver when in Mirage, Resonance Skill becomes Perception Drain. Consume all Shiver to attack the target, dealing Havoc DMG, considered Basic Attack DMG. Send the target into Hazy Dream and heal all Resonators in the team. Casting this skill is also considered as casting Echo Skill. Can be cast in mid-air. Abyssal Rebirth After casting Intro Skill, Cantarella enters Abyssal Rebirth, which lasts for 25s and can be activated once every 25s. In the duration, for up to 6 times, when Resonators in the team cast Echo Skill, Cantarella recovers 6 points of Concerto Energy. Echoes with the same name can only trigger this effect once. When in water, Cantarella's swimming speed increases and STA cost decreases. Trance - Cantarella can hold up to 5 points of Trance. - Casting Intro Skill recovers 1 point of Trance. - Hitting a target with Basic Attack Stage 3 recovers 1 point of Trance. - Casting Resonance Skill Graceful Step recovers 1 point of Trance. - Casting Resonance Liberation Flowing Suffocation recovers 3 points of Trance. - When in the water, recover 1 point of Trance every 5s. Shiver - Cantarella can hold up to 3 points of Shiver. - Hitting the target with Basic Attack Phantom Sting recovers 1 point of Shiver. - When Mid-air Attack Abysmal Vortex or Dodge Counter Shadowy Sweep hits a target, restore 1 point of Shiver.

Phantom Sting Stage 1 DMG

35.33%*3

Phantom Sting Stage 2 DMG

62.93%*2

Phantom Sting Stage 3 DMG

64.62%*4

Abysmal Vortex DMG

41.99%+62.99%

Perception Drain DMG

667.99%*2

Shadowy Sweep DMG

75.09%*3

Healing by Consuming Trance

171+45.36%

Perception Drain Healing

712+189%

Abysmal Vortex STA Cost

30

Mirage Duration

8

Perception Drain Cooldown

18

Perception Drain Concerto Regen

12

Mid-air Phantom Sting STA cost

5

"Cure"

Lv 10/1

Increase Healing Bonus by 20%.

"Poison"

Lv 10/1

Casting Echo Skill gives 6% Havoc DMG Bonus for 10s, stacking up to 2 times.

S1

Embrace the Endless Waves

Casting Resonance Skill recovers 1 points of Trance. The DMG Multiplier of Resonance Skill Graceful Step, Resonance Skill Flickering Reverie, and Forte Circuit Perception Drain is increased by 50%. Immune to interruptions while casting Perception Drain.

S2

Surrender to the Illusive Reverie

Resonance Liberation Flowing Suffocation now sends the target into Hazy Dream. The DMG Multiplier of Jolt triggered by Cantarella is increased by 245%.

S3

Gaze into the Abyss

The DMG Multiplier of Resonance Liberation Flowing Suffocation is increased by 370%. After casting Resonance Liberation Flowing Suffocation, enter into Mirage. If already in Mirage, casting Resonance Liberation Flowing Suffocation does not activate the Mirage state again.

S4

Behold Your Own Soul

When in Mirage, Healing Bonus is increased by 25%.

S5

Rest in Your Reflection

The maximum number of Dreamweavers Cantarella can summon through Resonance Liberation Diffusion is increased by 5.

S6

Fall, Fall... and Fall Deeper into the Dream

Increase the DMG Multiplier of Basic Attack Phantom Sting by 80%. Casting Resonance Liberation Flowing Suffocation makes Cantarella's DMG ignore 30% of the target's DEF for 10s. For the first 1.2s of Hazy Dream, when the target takes an instance of DMG that does not inflict Hazy Dream, Jolt will not be triggered on the target.