Chroma Drift
Lv 10/10Basic AttackPress or hold Normal Attack to perform up to 3 consecutive attacks, dealing Spectro DMG.Mid-air AttackConsume STA to perform Plunging Attack, dealing Spectro DMG.Dodge CounterPress Normal Attack right after a successful Dodge to attack the target, dealing Spectro DMG.Basic Attack - Spark CollisionWith full Overflow in the Optical Sampling Stage, hold Normal Attack to enter a charging state. During this state, 15 points of Overflow will be converted to 12.5% of Lumiflow every 0.2s. Lynae is immune to interruption and takes 50% less DMG. Upon releasing Normal Attack or when Lumiflow is full, Lynae casts Spark Collision of varying strengths based on the ratio of Lumiflow, dealing Spectro DMG: - Spark Collision Lv. 1: Lumiflow <50% - Spark Collision Lv. 2: 50% ≤ Lumiflow < 100% - Spark Collision Lv. 3: Lumiflow=100%Kaleidoscopic Parade - Basic AttackWhile in Kaleidoscopic Parade, Basic Attack is replaced with Kaleidoscopic Parade - Basic Attack. Perform up to 5 consecutive attacks, dealing Spectro DMG. With 120 points of Lumiflow, Kaleidoscopic Parade - Basic Attack Stage 1 & 4 track enemies in a greater distance.Kaleidoscopic Parade - Ground Heavy AttackWhile in Kaleidoscopic Parade, hold Normal Attack on the ground to cast this skill. Consume STA to continuously attack the target, dealing Spectro DMG, considered Basic Attack DMG. Release to cast Kaleidoscopic Parade - Graffiti Blast, dealing Spectro DMG, considered Basic Attack DMG.Kaleidoscopic Parade - Mid-air Heavy AttackWhile in Kaleidoscopic Parade, hold Normal Attack in mid-air to cast this skill. Consume STA to attack the target, dealing Spectro DMG, considered Basic Attack DMG. Cannot gain new charges while in the air. The available charges reset when Lynae is the active Resonator and is on the ground.Kaleidoscopic Parade - Mid-air AttackWhile in Kaleidoscopic Parade, Mid-air Attack is replaced with Kaleidoscopic Parade - Mid-air Attack. Consume STA to perform Plunging Attack, dealing Spectro DMG.Kaleidoscopic Parade - Dodge CounterWhile in Kaleidoscopic Parade, Dodge Counter is replaced with Kaleidoscopic Parade - Dodge Counter. Press Normal Attack right after a successful Dodge to attack the target, dealing Spectro DMG. While in Kaleidoscopic Parade, press Normal Attack shortly after casting this skill to cast Kaleidoscopic Parade - Basic Attack Stage 2.
Basic Attack Stage 1 DMG
86.19%
Basic Attack Stage 2 DMG
52.39%+52.39%+52.39%
Basic Attack Stage 3 DMG
123.37%
Dodge Counter DMG
239.97%
Mid-air Attack DMG
14.37%+129.28%
Basic Attack - Spark Collision Lv. 1 DMG
55.56%*2
Basic Attack - Spark Collision Lv. 2 DMG
166.67%*2
Basic Attack - Spark Collision Lv. 3 DMG
277.78%*2
Kaleidoscopic Parade - Basic Attack Stage 1 DMG
82.81%
Kaleidoscopic Parade - Basic Attack Stage 2 DMG
38.87%*2
Kaleidoscopic Parade - Basic Attack Stage 3 DMG
37.75%*3
Kaleidoscopic Parade - Basic Attack Stage 4 DMG
29.75%*2+44.62%+44.62%
Kaleidoscopic Parade - Basic Attack Stage 5 DMG
75.54%+15.11%*5+100.72%
Kaleidoscopic Parade - Dodge Counter
184.2%
Kaleidoscopic Parade - Ground Heavy Attack DMG
17.63%*7
Kaleidoscopic Parade - Graffiti Blast DMG
104.78%
Kaleidoscopic Parade - Mid-Air Attack DMG
14.37%+129.28%
Kaleidoscopic Parade - Mid-air Heavy Attack DMG
34.77%*7
Mid-air Attack STA Cost
30
Kaleidoscopic Parade - Ground Heavy Attack STA Cost Per Strike
25
Kaleidoscopic Parade - Mid-air Heavy Attack STA Cost
25
Kaleidoscopic Parade - Mid-air Attack STA Cost
30
Concerto Efficiency
Basic Attack DMG
DMG Amplification
Resonance Liberation DMG Amplification