Resonator dossier

Rebecca

Electro Pistol reference page with parsed skill text, resonance chain details, base stats, and links to compatible weapons.

Concerto EfficiencyBasic Attack DMGHeavy Attack DMG AmplificationTune Break Boost

Element

Electro

Weapon

Pistol

HP

928

ATK

32

DEF

96

Bonus

Crit Rate

ATK

Leaderboard insight

Among the top 6 ranked Rebecca builds on WuWaBuilds, 50% run Static Mist. Top-ranked players post a median Crit Value of 180.

Parsed data

Skills and resonance chains

Lv 10

Mix-'n'-Match

Lv 10/10

Basic Attack - Huntress Perform up to 3 consecutive attacks, dealing Electro DMG. Heavy Attack - Huntress Hold Normal Attack to continuously fire at enemies at the cost of STA, dealing Electro DMG, considered Basic Attack DMG. - Hold and then release Normal Attack while Rebecca is not casting Tactical Dodge - Huntress to cast Heavy Attack - Eat Lead!: Huntress Heavy Attack - Eat Lead!: Huntress Deal Electro DMG. Comin' in Hot! - Huntress Somersault in mid-air and land. Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA. Mid-air Plunging Attack - Huntress Consume STA to perform a Plunging Attack, dealing Electro DMG. Dodge Counter - Huntress Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG. Tactical Dodge - Huntress Press Dodge to attack the target while dodging, dealing Electro DMG. Can be cast during the following actions (while on the ground): - Performing Basic Attack - Huntress. - Performing Heavy Attack - Huntress. - Performing Heavy Attack - Eat Lead!: Huntress - Casting Comin' in Hot! - Huntress. - Casting Tactical Dodge - Huntress. - Casting Resonance Skill. - Casting Intro Skill. Additional Electro DMG is dealt upon a successful Dodge during Tactical Dodge - Huntress. Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA. Basic Attack - Guts Perform up to 3 consecutive attacks, dealing Electro DMG. Casting Tactical Dodge - Guts does not reset Basic Attack - Huntress's attack cycle within a certain time. Heavy Attack - Guts Consume STA and attack the target, dealing Electro DMG. Mid-air Plunging Attack - Guts Consume STA to perform a Plunging Attack, dealing Electro DMG. Dodge Counter - Guts Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG. Tactical Dodge - Guts Press Dodge and attack the target while dodging, dealing Electro DMG. Can be cast during the following actions (while on the ground): - Performing Basic Attack - Guts. - Casting Tactical Dodge - Guts. - Casting Resonance Skill. - Casting Intro Skill. Additional Electro DMG is dealt upon a successful Dodge during Tactical Dodge - Guts.

Basic Attack - Huntress Stage 1 DMG

36.76%+36.76%

Basic Attack - Huntress Stage 2 DMG

19.13%*4+19.13%

Basic Attack - Huntress Stage 3 DMG

109.85%

Heavy Attack - Huntress DMG

16.9%+16.9%

Mid-air Attack - Huntress DMG

136.04%

Dodge Counter - Huntress DMG

211.24%

Tactical Dodge - Huntress DMG

16.9%*4+16.9%

Tactical Dodge - Huntress Successful Dodge DMG

148.71%

Basic Attack - Guts Stage 1 DMG

61.69%+61.69%

Basic Attack - Guts Stage 2 DMG

84.5%

Basic Attack - Guts Stage 3 DMG

33.77%+33.77%+157.57%

Heavy Attack - Guts DMG

202.79%

Mid-air Attack - Guts DMG

104.78%

Dodge Counter - Guts DMG

258.56%

Tactical Dodge - Guts DMG

101.4%

Tactical Dodge - Guts Successful Dodge DMG

148.71%

Mid-air Attack - Huntress STA Cost

30

Tactical Dodge - Huntress STA Cost

20

Heavy Attack - Guts DMG

20

Mid-air Attack - Guts STA Cost

30

Tactical Dodge - Guts STA Cost

20

Heavy Attack - Huntress STA Cost

20

Heavy Attack - Eat Lead!: Huntress DMG

60.84%+60.84%

Tactical Tweaks

Lv 10/10

Resonance Skill - It's Big Boomin' Time! Press Resonance Skill when in the Huntress mode to close the distance and spray lead at enemies, then switch to the Guts mode to blast the target, dealing Electro DMG. Resonance Skill - Come 'n' Get Me! Press Resonance Skill when in the Guts mode to spray lead at the enemy, then use recoil from shooting the ground to close the distance and switch to Huntress mode to continue the barrage, dealing Electro DMG. Press or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin' in Hot! - Huntress.

Resonance Skill - It's Big Boomin' Time! DMG

23.66%+23.66%+23.66%+23.66%+35.49%+35.49%+35.49%+35.49%

Resonance Skill - Come 'n' Get Me! DMG

23.66%+4.74%+23.66%+23.66%+137.22%+11.83%+11.83%

Resonance Skill - It's Big Boomin' Time! Cooldown

1

Resonance Skill - Come 'n' Get Me! Cooldown

1

Party 'til Dawn!

Lv 10/10

Switching to Mk. 31 HMG mode generates a field of Stagnation for 9.5s, in which: Rebecca fires the Mk. 31 HMG automatically, dealing Electro DMG, considered Basic Attack DMG, while accumulating Overload. Press or hold Normal Attack or press Resonance Liberation at intervals after Rebecca starts firing to enhance her Mk. 31 HMG's firepower and accumulate Overload faster. This effect can be triggered up to 2 times. - The machine gun will only auto-lock onto the enemy closest to the crosshair in the aim down sight. - Rebecca is immobile when firing the Mk. 31 HMG and gains 50% DMG Reduction and Immunity to Interrruption. Overload Rebecca can hold up to 90 points of Overload. Hitting targets with the standard firepower Mk. 31 HMG grants 2 points. Hitting targets with the enhanced firepower Mk. 31 HMG grants 4 points. Hitting targets with the twice-enhanced firepower Mk. 31 HMG grants 6 points. BOOM! Fireworks! After Mk. 31 HMG mode ends or when Overload is maxed, BOOM! Fireworks! is automatically cast, dealing Electro DMG. Casting BOOM! Fireworks! ends Mk. 31 HMG. - Hold Resonance Liberation while in Mk. 31 HMG mode to immediatly cast BOOM! Fireworks!. - Leaving the Mk. 31 HMG mode removes all Overload.

Mk. 31 HMG DMG

24.3%

Mk. 31 HMG 1st Enhancement DMG

48.6%

Mk. 31 HMG 2nd Enhancement DMG

72.9%

BOOM! Fireworks! DMG

63.62%+572.58%

Cooldown

25

Resonance Cost

125

Concerto Regen

20

My Turn!

Lv 10/10

Yo, It's Big Boomin' Time! When in the Huntress mode, upon casting Intro Skill, Rebecca approaches the enemy and sprays lead with Huntress, then switches to the Guts mode to blast the target, dealing Electro DMG. Hey, Leadhead, Come 'n' Get Me! When in the Guts mode, upon casting Intro Skill, Rebecca approaches the enemy using the recoil of Guts from shooting the ground and switches to the Huntress mode to spray lead at the enemy, dealing Electro DMG. Press or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin' in Hot! - Huntress.

Yo, It's Big Boomin' Time! DMG

27.04%+27.04%+27.04%+27.04%+27.04%+27.04%+40.56%+67.6%

Hey, Leadhead, Come 'n' Get Me! DMG

10.14%+30.42%+40.56%+40.56%+40.56%+40.56%

Yo, It's Big Boomin' Time! Concerto Regen

10

Hey, Leadhead, Come 'n' Get Me! Concerto Regen

10

Preem Choom

Lv 10/1

Summon a turret that continuously attacks enemies for 14s, dealing 2.5% Electro DMG each hit. The incoming Resonator gains Edgerunner Bonds, granting 15% All DMG Amplification for 14s. Resonators with Edgerunner Bonds gain 1 stacks of Overlimit every 0.2s, each stack granting 0.5% Heavy Attack DMG Amplification, up to 35% (Lucy automatically receives max stacks when her Edgerunner Bonds is active). Switching to another Resonator ends Edgerunner Bonds and Overlimit early. Lucy can enhance the turret, increasing its DMG Multiplier by 250%, but its on-field duration will be lowered to 4s.

Hack - Meltdown

Lv 10/1

When the target's Off-Tune Level is full, Rebecca can cast Tune Break on the target. Rebecca can inflict Hack - Shifting and respond to Hack - Interfered on targets. Responding to Hack - Interfered: When any Resonator in the team deals Tune Break DMG and inflicts the Hack - Interfered, Rebecca triggers Hack - Meltdown on the target. Each target can be damaged by this skill up to once every 8s.

Gloves Are Comin' Off!

Lv 10/10

Switch Gears! Upon casting Resonance Skill or Intro Skill, Rebecca can freely switch between the Huntress and Guts modes. - The Huntress mode increases Rebecca's Crit. DMG by 30%. - The Guts mode allows Rebecca to ignore 15% of the target's DEF. By default, Rebecca starts in the Huntress mode. Hack - Shifting Rebecca inflicts Hack - Shifting upon dealing damage to the targets through the following skills. The same skill can trigger this effect once every 3s: Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Heavy Attack - Rat-tat-tat!: Huntress, Heavy Attack - Bang-bang-bang!: Guts, and Resonance Liberation - BOOM! Fireworks!. Hack Response - Meltdown Deal Electro DMG to all targets affected by Hack - Interfered within the range, considered Hack DMG. Heavy Attack - Rat-tat-tat!: Huntress At 120 points of Fervor, Heavy Attack - Huntress is replaced with Heavy Attack - Rat-tat-tat!: Huntress. Hold Normal Attack to cast Heavy Attack - Rat-tat-tat!: Huntress, which consumes all Fervor to pull in nearby targets and deal Electro DMG, considered Basic Attack DMG. During Heavy Attack - Huntress, if Fervor is at 120 points and Rebecca is not in the action of Tactical Dodge - Huntress, release Normal Attack to cast Heavy Attack - Rat-tat-tat!: Huntress. Heavy Attack - Bang-bang-bang!: Guts At 120 points of Fervor, Heavy Attack - Guts is replaced with Heavy Attack - Bang-bang-bang!: Guts. Hold Normal Attack to cast Heavy Attack - Bang-bang-bang!: Guts, which consumes all Fervor to pull in nearby targets and deal Electro DMG, considered Basic Attack DMG. Fervor Rebecca can hold up to 120 points of Fervor. Normal Attacks restore Fervor upon damaging the target. Resonance Skill restores Fervor upon damaging the target. When A Girl Gets What She Wants! is gained by casting Intro Skill - Yo, It's Big Boomin' Time! or Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Rebecca restores 50 points of Fervor. Hot Hand Rebecca can hold up to 120 points of Hot Hand. Regenerates over time at a rate of 10 points per second. Casting Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts restores 40 . A Girl Gets What She Wants! At 120 points of Hot Hand, casting Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Resonance Skill - It's Big Boomin' Time!, or Resonance Skill - Come 'n' Get Me! grants the following effects for 12s: Rebecca simultaneously gains the Stat Bonuses of both the Huntress and Guts modes, regardless of which mode she's currently in. Hot Hand cannot be restored during this period and is consumed by 10 per second.

Rat-tat-tat!: Huntress DMG

19.89%+19.89%+19.89%+318.1%+19.89%

Bang-bang-bang!: Guts DMG

278.34%

Hack Response - Meltdown DMG

2358.89%

Tag, You're It!

Lv 10/1

ATK is increased by 10% for 12s when A Girl Gets What She Wants! is triggered, or when Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts is cast, stacking up to 2 times. When a Resonator in the team inflicts Hack - Shifting, their Tune Break Boost is increased by 30 for 30s.

Left an Opening!

Lv 10/1

Heavy Attack - Rat-tat-tat!: Huntress and Heavy Attack - Bang-bang-bang!: Guts gain increased resistance to interruption. When Rebecca casts Resonance Liberation - Party 'til Dawn!, the ATK of all nearby Resonators in the team is increased by 20% for 30s.

S1

Try Not to Get in the Way!

The DMG Multipliers of the following skills are increased by 50%: - Basic Attack - Huntress, Heavy Attack - Huntress, Tactical Dodge - Huntress, and Dodge Counter - Huntress - Basic Attack - Guts, Tactical Dodge - Guts, Dodge Counter - Guts. When A Girl Gets What She Wants! is triggered, Rebecca gains 3 additional stack of Street Smarts for 12s. Upon performing Tactical Dodge - Huntress or Tactical Dodge - Guts, if Rebecca has sufficient Street Smarts stacks, 1 stack will be consumed to restore 20 STA. Resonance Liberation BOOM! Fireworks! is immune to interruption.

S2

Oh, Hey Choom!

Casting Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, or Resonance Liberation - Party 'til Dawn! grants 20% All-Attribute DMG Bonus for all Resonators in the team for 30s. When Resonators in the team inflict Hack - Shifting, they gain 15% All DMG Amplification for 30s. Hot Hand regenerates twice as fast when Rebecca is out of combat.

S3

Don't Sweat Your Six!

Rebecca's Resonance Liberation - Party 'til Dawn!, and Resonance Liberation - BOOM! Fireworks! gain 60% DMG Multiplier increase. Rebecca's Resonance Liberation - Party 'til Dawn! gains 30% more explosion range. Casting Intro Skill - Yo, It's Big Boomin' Time! or Intro Skill - Hey, Leadhead, Come 'n' Get Me! grants 120 points of Hot Hand.

S4

Got Ya Covered!

Rebecca gains an additional 60% Stat Bonus increase from the A Girl Gets What She Wants! effect.

S5

Dreamin' on the Edge

Rebecca gains 20% Basic Attack DMG Bonus for 8s when she inflicts Hack - Shifting.

S6

Maybe, Just Maybe...

Rebecca's Basic Attack DMG Bonus from every source is increased by 40%. During Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts, Rebecca deals an additional instance of Electro DMG equal to 900% of her ATK, considered Basic Attack DMG. Rebecca recovers an additional 20 points of Hot Hand when she is casting Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts. When Rebecca takes a fatal blow, she does not fall to the damage and instead restores fixed 2077 HP for 5 times immediately. This effect is triggered once every 10 min. When Rebecca stays out of combat for more than 4s, she restores 120 point of Fervor. This effect is triggered once every 4s.