Zapstring's Dance
Lv 10/10Basic Attack
Yinlin controls the puppet "Zapstring" to perform up to 4 attacks, dealing Electro DMG.
Heavy Attack
Yinlin consumes STA to control "Zapstring", dealing Electro DMG.
Mid-air Attack
Yinlin consumes STA to control "Zapstring" to perform a Mid-air Plunging Attack, dealing Electro DMG.
Dodge Counter
Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.
Heavy Attack STA Consumption
25
Mid-air Attack DMG
123.27%
Mid-air Attack STA Cost
30
Dodge Counter DMG
24.22%*7
Magnetic Roar
Lv 10/10Magnetic Roar
The puppet "Zapstring" deals Electro DMG to the target, and puts Yinlin in Resonance Skill Execution Mode.
Execution Mode
Basic Attack and Dodge Counter will trigger 1 Electromagnetic Blast when hitting a target.
Each stage of Basic Attack or Dodge Counter can only trigger 1 Electromagnetic Blast, up to 4 times.
Electromagnetic Blast
Attack all targets marked with Forte Circuit Sinner's Mark, dealing Electro DMG.
Lightning Execution
Use Resonance Skill after casting Resonance Skill Magnetic Roar to cast Lightning Execution to attack the target, dealing Electro DMG.
If Resonance Skill Lightning Execution is not activated in a while or this Character is switched, this Skill will be put on Cooldown.
Magnetic Roar Damage
59.65%*3
Lightning Execution Damage
89.47%*4
Electromagnetic Blast Damage
19.89%
Magnetic Roar Concerto Regen
10
Lightning Execution Concerto Regen
15
Electromagnetic Blast Concerto Regen
5
Execution Mode Duration
10
Thundering Wrath
Lv 10/10Command "Zapstring" to call for thunder to fall upon a large range, dealing Electro DMG.
Raging Storm
Lv 10/10Command puppet "Zapstring" to attack, dealing Electro DMG in a large range.
Strategist
Lv 10/1The incoming Resonator has their Electro DMG Amplified by 20% and Resonance Liberation DMG Amplified by 25% for 14s or until they are switched out.
Lv 10/1Chameleon Cipher
Lv 10/10Chameleon Cipher
When Yinlin's Judgment Points are full, her Heavy Attack is replaced with Chameleon Cipher, which consumes all Judgment Points to attack the target, dealing Electro DMG. When it hits a target marked with Sinner's Mark, the Sinner's Mark is replaced with Punishment Mark, lasting for 18s. Chameleon Cipher deals Heavy Attack DMG.
Sinner's Mark
Basic Attack Zapstring's Dance, Resonance Liberation Thundering Wrath, and Intro Skill Roaring Storm apply Sinner's Mark to the target on hit.
Sinner's Mark is removed when Yinlin is switched out.
Punishment Mark
When a target marked with Punishment Mark takes damage, Judgement Strike will fall, triggering Coordinated Attacks to all targets marked with Punishment Mark, dealing Electro DMG. This can be triggered up to 1 time per second. Judgement Strike deals Resonance Skill DMG.
Judgment Points
Yinlin can hold up to 100 Judgement Points. Yinlin gains Judgement Points through the following ways:
Upon casting Intro Skill Raging Storm
When Basic Attack Zapstring's Dance hits a target
Upon casting Resonance Skill Magnetic Roar;
When Resonance Skill Electromagnetic Blast hits a target;
Upon casting Resonance Skill Lightning Execution.
Chameleon Cipher Damage
178.93%*2
Judgment Strike Damage
78.64%
Pain Immersion
Lv 10/1After using Resonance Skill Magnetic Roar, Yinlin's Crit. Rate is increased by 15% for 5s.
Deadly Focus
Lv 10/1The damage of Resonance Skill Lightning Execution is increased by 10% when hitting targets marked with Sinner's Mark, and Yinlin's ATK is increased by 10% for 4s when this is triggered.
Resonance Skill Magnetic Roar and Lightning Execution deal 70% more DMG.
Resonance Skill Electromagnetic Blast recovers an additional 5 Judgement Point(s) and 5 Resonance Energy on hit.
Forte Circuit Judgment Strike's DMG multiplier is increased by 55%.
When Forte Circuit Judgment Strike hits a target, the ATK of all team members is increased by 20% for 12s.
Resonance Liberation Thundering Wrath deals 100% extra DMG to targets with Forte Circuit's Sinner's Mark or Punishment Mark.
In the first 30s after casting Resonance Liberation Thundering Wrath, when Yinlin's Basic Attack hits a target, Furious Thunder will be triggered, dealing Electro DMG equal to 419.59% of Yinlin's ATK. Every Basic Attack hit can trigger Furious Thunder 1 time, up to 4 times. This is considered Resonance Skill DMG.