Resonator dossier

Brant

Fusion Sword reference page with parsed skill text, resonance chain details, base stats, and links to compatible weapons.

Support and HealerBasic Attack DMGFusion DMG AmplificationResonance Skill DMG Amplification

Element

Fusion

Weapon

Sword

HP

934

ATK

30

DEF

107

Bonus

Crit Rate

ATK

Leaderboard insight

Among the top 12 ranked Brant builds on WuWaBuilds, 100% run Unflickering Valor, most paired with the Tidebreaking Courage echo set. Top-ranked players post a median Crit Value of 217.

Parsed data

Skills and resonance chains

Lv 10

Captain's Rhapsody

Lv 10/10

Basic Attack Perform up to 4 consecutive attacks, dealing Fusion DMG. Heavy Attack Consume STA to attack the target, dealing Fusion DMG. Heavy Attack - Rhapsodic Riff Consume STA to attack the target, dealing Fusion DMG. - After performing Basic Attack Stage 2 or Stage 4, hold Normal Attack to perform Heavy Attack - Rhapsodic Riff. - After performing Mid-air Attack Stage 4, press Normal Attack to perform Heavy Attack - Rhapsodic Riff. Mid-air Attack Perform up to 4 consecutive attacks, dealing Fusion DMG. Press Normal Attack following Mid-air Attack Stage 1 or Stage 2 to swing to the target with Grapple. Brant will attack the target if he reaches them with the swing. Release while in action to flip backward after the attack hits; or hold Normal Attack to attack the target continuously and flip backward after the finishing move. Brant flips backward automatically after Mid-air Attack Stage 3. Press Normal Attack after each flip to perform the next stage of Mid-air Attack. Flip resets Mid-air Dodge attempts. - If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward, dealing Fusion DMG. - If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, he will drop down after a temporary suspension in mid-air. Dodge Counter Press Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG.

Stage 1 DMG

50.53%

Stage 2 DMG

50.7%+50.7%

Stage 3 DMG

22.06%*3+33.08%*2

Stage 4 DMG

28.02%+22.42%*5

Heavy Attack DMG

197.55%

Heavy Attack - Rhapsodic Riff DMG

168.99%

Mid-air Attack Stage 1 DMG

122.86%

Mid-air Attack Stage 1: Charged Attack DMG

33.25%+49.87%+41.56%*6

Mid-air Attack Stage 1: Flip DMG

33.8%+59.15%

Mid-air Attack Stage 2 DMG

84.92%+84.92%

Mid-air Attack Stage 2: Charged Attack DMG

32.87%*6

Mid-air Attack Stage 2: Flip DMG

33.8%+59.15%

Mid-air Attack Stage 3 DMG

28.17%*6

Mid-air Attack Stage 3: Flip DMG

33.8%+59.15%

Mid-air Attack Stage 4 DMG

101.53%+25.39%*3+76.15%

Dodge Counter DMG

38.03%*3+57.04%*2

Heavy Attack STA Cost

25

Heavy Attack - Rhapsodic Riff STA Cost

25

Mid-air Attack STA Cost

5

Mid-air Charged Attack STA Cost

15

Mid-air Attack Stage 1 Slash DMG

28.17%*3

Anchors Aweigh!

Lv 10/10

Brant launches himself into the air and blasts all targets in an area, dealing Fusion DMG. While in mid-air, if Bravo is not full, Resonance Skill Anchors Aweigh! is replaced with Plunging Attack. Plunging Attack Plunge at the target at the cost of STA, dealing Fusion DMG, which is considered Basic Attack DMG. - If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward. Afterward, press Normal Attack to perform Plunging Attack. - If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, press Normal Attack to perform Plunging Attack during the suspension.

Skill DMG

200.35%+133.57%

Plunging Attack DMG

104.78%

Plunging Attack STA Cost

30

Cooldown

4

Concerto Regen

10

To the Horizon

Lv 10/10

Deal Fusion DMG to targets within the range and heal all nearby Resonators in the team before entering the Aflame state. Can be cast in mid-air. Aflame The efficiency of gaining Bravo is increased by 100% when Normal Attack or Resonance Skill Anchors Aweigh! hits the target. Meanwhile, Forte Circuit Theatrical Moment is replaced by "My" Moment. "My" Moment Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 20 points of ATK, up to 2600.

Skill DMG

85.06%*4+340.21%

Healing

950+3.32

Aflame Duration

12

Cooldown

24

Resonance Cost

175

Concerto Regen

20

Applaud for Me!

Lv 10/10

Attack the target, dealing Fusion DMG, and gain Interlude Applause effect. Interlude Applause The next Mid-air Attack begins at Stage 2. This effect ends when Brant lands early or is switched out.

Skill DMG

202.79%+50.7%

Concerto Regen

10

The Course is Set!

Lv 10/1

Amplify the incoming Resonator's Fusion DMG by 20% and Resonance Skill DMG by 25% for 14s or until the Resonator is switched out.

Lv 10/1

Ocean Odyssey

Lv 10/10

Theatrical Moment Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 12 points of ATK, up to 1560. Waves of Acclaims Heal all nearby Resonators in the team when Bravo reaches 25, 50, 75, and 100. Returned from Ashes When Bravo is full, replace Resonance Skill Anchor Aweigh! with Returned from Ashes. Consume all Bravo to perform Returned from Ashes, dealing Fusion DMG, considered Basic Attack DMG, and generate a shield for all nearby Resonators in the team. Casting this skill when in Aflame ends this state after Returned from Ashes ends. - The shield cannot be transferred when the Resonator on the field is switched off. Bravo Brant can hold up to 100 Bravo. - Obtain Bravo when Normal Attacks hit the target. - Obtain Bravo when Intro Skill hits the target. - Obtain Bravo when Resonance Skill hits the target.

Returned from Ashes DMG

47.22%*2+94.44%+188.87%*2+1322.09%

Waves of Acclaims Healing

593+2.07

Shield

4750+17.1

Returned from Ashes Concerto Regen

20

Shield Duration

30

Voyager's Blaze

Lv 10/1

Healing provided by Waves of Acclaims is increased by 20%.

Trial by Fire and Tide

Lv 10/1

Brant's resistance to interruption is increased during Mid-air Attacks and gains 15% Fusion DMG Bonus.

S1

By Currents and Winds

Returned from Ashes temporarily causes nearby targets to stagnate while casting. The stagnation effect is removed when Brant is switched off the field. After casting Intro Skill Applaud for Me! or each flip following Mid-air Attack, Brant's DMG dealt is increased by 20% for 5s, stacking up to 3 times.

S2

For Smiles and Cheers

Casting Mid-air Attack and Returned from Ashes increases Brant's Crit. Rate by 30%. Brant's Outro Skill The Course is Set! gains a new enhancement: When Resonance Skill cast by the incoming Resonator (or nearby Resonators who activate Brant's Outro Skill) hits a target within 20s after Brant's Outro Skill, Brant blasts the hit target, dealing Fusion DMG equal to 440% of Brant's ATK (considered Basic Attack DMG). This explosion can be triggered 1 time per second, up to 2 explosions in total. - This effect remains active when Brant is switched off the field.

S3

Through Storms I Sail

The DMG Multiplier of Returned from Ashes is increased by 42%.

S4

To Freedom I Sing

The Shield obtained from Returned from Ashes is increased by 20%. Casting Returned from Ashes restores HP for all nearby Resonators in the team (6.60 HP for every 1% Energy Regen).

S5

All the World's an Actor's Stage

Dealing Basic Attack DMG gives Brant 15% Basic Attack DMG Bonus for 10s.

S6

All the World's a Captain's Carnevale

Mid-air Attack's DMG Multiplier is increased by 30%. Casting Returned from Ashes causes a secondary blast, dealing Fusion DMG equal to 30% of the DMG dealt by Returned from Ashes, considered Basic Attack DMG.